Today's Quote: Al McGuire used to say, "the clock is your enemy!" - when leading late in the game.
Today's Theme... Late Game Strategies for Winning Close Games
Smart court side coaching can influence the outcome of a close game. The late game pointers discussed below can also apply to closing out a half, or a quarter. Getting an additional basket just before halftime, or at the end of a quarter, can be big in a close game.
End of quarter/half strategy - if you have the lead, hold the ball for the last shot, to increase your lead, and at worse, maintain your present lead without allowing the opponent a last second chance.
In high school or under, I want the shot to go up with about 5 seconds left. This allows time for an offensive rebound and put-back. Also, it takes some of the pressure off the shooter as he/she knows there is a chance for a rebound and put back.
Know your players' strengths - substitutions - in a close game with a lead, have your good ball-handlers/dribblers/passers in the game as you are going to get pressed all over the court. Keep the turnover-prone players on the bench.
Get the ball to your best free-throw shooters. Who is your "go-to" player? Get the ball in his/her hands for the key shot(s). Don't settle for 3-point shots... get the ball inside and get to the free-throw line. Make sure your five players are all solid on defense... no obvious mis-matches.
If you are behind, put quick, aggressive defensive players in the game to get a steal or create a turnover. When you get the turnover/steal, you can substitute in your better offensive players. Having a feel of how to substitute "offense for defense" and "defense for offense" is an important coaching tactic.
Costly late game mistakes - NO! NO's! - there are several critical errors that can kill your chances of winning a close game.
Missing key free-throws.
Turnovers - passing errors, traveling, forcing a bad shot.
Shooting a 3-pointer when there is still plenty of time, and all you need is a solid 2.
Fouling a 3-point shooter.
Not blocking out, especially on a free-throw. Allowing the opponent an extra shot and possession.
Getting caught and double-teamed in a trapping area (see "trapping areas").
Getting caught with a 5-second call.
Notice that I did not list missing a good, open shot... it happens. It's not an error.
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